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What motivates the fascist imagination and what attracts people to fascism, historically and today?
In this two hour workshop, we’ll think about three kinds of fascist impulses and explore the influence of technology, art, social media, and “common sense”. Come for the analysis, stay for the takes on anti-fascist influencing and learn when to take to the streets.
Max is the Canada Research Chair in the Radical Imagination and author many books, including the forthcoming The Player and the Played: Gamification, Financialization and (anti-)Fascism. He edits the VAGABONDS book series and makes games, including Billionaires and Guillotines.
Sarah is a public intellectual who writes about the breakdown of the public sphere. She has a PhD in critical theory and cognitive science from Oxford.